Simulation
Entities, relationships, rules, time, and commands form an inspectable source of truth.
RuntimeWorldEvidence
Tokimu is a Rust-native runtime for interactive engines, simulations, and applications. It keeps simulation truth separate from presentation, platforms, tools, and providers.
Simulation owns truth.
Mechanisms stay below meaning.
Corpus pressure shapes APIs.
Deferred means deferred.
This playable consumer corpus runs Tokimu's game state, collision rules, score, waves, and particle events in Rust/WASM. TypeScript translates browser input and presents the resulting snapshots on Canvas without owning the simulation.
Playable evidence / on demand
Activate a bounded Tokimu WASM game. Rust owns the field; the browser owns
input and pixels. The static explanation remains available if the
interactive payload cannot run.
Asteroid field
Tokimu is designed around a reusable engine kernel rather than one application genre. Games are important, but the same runtime concepts should also support technical simulators, creative tools, industrial dashboards, and other interactive systems.
The engine is Rust-native. Its intended high-level authoring experience is TypeScript-first: authors work through typed domain packages while Tokimu keeps the resulting meaning language-neutral and engine-owned.
Entities, relationships, rules, time, and commands form an inspectable source of truth.
Text, vectors, meshes, and future XR views consume meaning without owning it.
Diagnostics expose measured behavior, unsupported cases, and sustained performance pressure.
Tokimu's corpus is executable architectural evidence. Focused entries prove individual boundaries. Data corpora pressure importers with external files. Consumer corpora test whether real application shapes can compose the public contracts cleanly.
Current evidence vocabulary
Interactive evidence / available
Activate a bounded Tokimu WASM consumer to inspect a known W3C SVG fixture.
Rust owns parsing and vector lowering; the browser only presents the
provider-neutral observation.
Asset observation workbench